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//! Copyright (c) 2022 MASSA LABS <info@massa.net>
//! This module allows Execution to manage slot sequencing.
use std::collections::{HashMap, VecDeque};
use massa_execution_exports::{ExecutionBlockMetadata, ExecutionConfig};
use massa_models::{
block_id::BlockId,
prehash::PreHashMap,
slot::Slot,
timeslots::{get_block_slot_timestamp, get_latest_block_slot_at_timestamp},
};
use massa_time::MassaTime;
/// Information about a slot in the execution sequence
#[derive(Debug, Clone)]
pub struct SlotInfo {
/// Slot
slot: Slot,
/// Whether the slot is CSS-final
consensus_final: bool,
/// Whether the slot is SCE-final
execution_final: bool,
/// Content of the slot (None if miss, otherwise block ID and associated metadata)
content: Option<(BlockId, ExecutionBlockMetadata)>,
}
impl SlotInfo {
/// Get the block ID (if any) at that slot
pub fn get_block_id(&self) -> Option<&BlockId> {
self.content.as_ref().map(|(b_id, _)| b_id)
}
}
/// Structure allowing execution slot sequence management.
///
/// The `SlotSequencer::update` method is called to notify the sequencer about blocks becoming CSS-final, about changes in the blockclique, or simply about slot ticks.
/// The sequencer then internally sequences the slots, and prepares a queue of slots that are ready to be executed by `Execution`.
/// `SlotSequencer::is_task_available` allows checking if a slot is ready to be executed.
/// `SlotSequencer::run_task_with` allows running the next slot in the queue, if any.
/// Note that SCE-final slots are executed in priority over candidate slots.
/// `SlotSequencer::get_next_slot_deadline` allows getting the time at which the next slot will happen (this is useful to sequence slots as they happen even if there is no block there).
pub struct SlotSequencer {
/// Config
config: ExecutionConfig,
/// Continuous sequence of slots containing all the slots relevant for Execution and their current states (see `SlotInfo`). Oldest slot is at front.
sequence: VecDeque<SlotInfo>,
/// latest CSS-final slots (one per thread)
latest_consensus_final_slots: Vec<Slot>,
/// latest SCE-final slot
latest_execution_final_slot: Slot,
/// final slot execution cursor
latest_executed_final_slot: Slot,
/// candidate slot execution cursor
latest_executed_candidate_slot: Slot,
}
impl SlotSequencer {
/// Create a new slot sequencer.
/// Note that this will create a SlotSequencer with an empty internal sequence
/// which makes it unusable until `SlotSequencer::update` is called a first time to feed the CSS-final blocks.
///
/// # Arguments
/// * `final_cursor`: latest executed SCE-final slot. This is useful on bootstrap in particular in order to avoid re-executing previously executed slots.
pub fn new(config: ExecutionConfig, final_cursor: Slot) -> Self {
SlotSequencer {
sequence: Default::default(),
latest_consensus_final_slots: (0..config.thread_count)
.map(|t| Slot::new(config.last_start_period, t))
.collect(),
latest_execution_final_slot: final_cursor,
latest_executed_final_slot: final_cursor,
latest_executed_candidate_slot: final_cursor,
config,
}
}
/// Internal method that inits the sequencer.
/// This method is called on the first call to `SlotSequencer::update`.
/// It allows feeding the initial sequence of CSS-final blocks to the sequencer.
///
/// # Arguments
///
/// `initial_consensus_final_blocks`: the list of CSS-final blocks (must not be empty)
/// `initial_blockclique`: initial blockclique, usually empty except on major bootstrap latency
/// `blocks_metadata`: Metadata for all the blocks referenced in `initial_consensus_final_blocks` and `initial_blockclique`
fn init(
&mut self,
mut initial_consensus_final_blocks: HashMap<Slot, BlockId>,
mut initial_blockclique: HashMap<Slot, BlockId>,
mut blocks_metadata: PreHashMap<BlockId, ExecutionBlockMetadata>,
) {
// Compute the latest CSS-final slots
for (s, _) in initial_consensus_final_blocks.iter() {
if s.period > self.latest_consensus_final_slots[s.thread as usize].period {
self.latest_consensus_final_slots[s.thread as usize] = *s;
}
}
// Build the slot sequence
// Get the starting slot of the sequence: the earliest CSS-final slot
let mut slot = *initial_consensus_final_blocks
.keys()
.min()
.expect("init call should be done with non-empty new_consensus_final_blocks");
// Compute the maximal slot until which the slot sequence is useful.
// This is the max between the latest CSS-final slot, the latest blockclique slot,
// and the latest slot to be executed in time.
let max_slot = std::cmp::max(
*self
.latest_consensus_final_slots
.iter()
.max()
.expect("latest_consensus_final_slots is empty"),
initial_blockclique
.keys()
.max()
.copied()
.unwrap_or_else(|| Slot::new(self.config.last_start_period, 0)),
);
// slot-replayer doesn't need the "latest slot to be executed in time"
// as it replays blocks in known period of time. Moreover this may
// introduce huge performance loss.
#[cfg(not(feature = "slot-replayer"))]
let max_slot = std::cmp::max(max_slot, self.get_time_cursor());
// Iterate from the starting slot to the `max_slot` to build the slot sequence.
while slot <= max_slot {
// If the slot is rearlier than (or equal to) the latest CSS-final slot in that thread => mark the slot as CSS-final
let consensus_final = slot <= self.latest_consensus_final_slots[slot.thread as usize];
// If the slot is before (or equal to) the latest SCE-final slot => mark the slot as SCE-final.
// Note that `self.latest_execution_final_slot` was initialized in `Self::new`.
let execution_final = slot <= self.latest_execution_final_slot;
// Gather the content of the slot by looking for a block at that slot inside `initial_consensus_final_blocks` (and remove it from there if found).
// If not found, look into `initial_blockclique` (and remove it from there if found).
// If still not found, assume a miss (content = None).
let content = initial_consensus_final_blocks
.remove(&slot)
.or_else(|| initial_blockclique.remove(&slot))
.map(|b_id| {
// A block was found for that slot (not a miss)
(
b_id,
// The block's storage should be in `blocks_storage`
blocks_metadata
.remove(&b_id)
.expect("block metadata missing in execution init"),
)
});
// Build the `SlotInfo` for that slot and add it to the sequence
self.sequence.push_back(SlotInfo {
slot,
consensus_final,
execution_final,
content,
});
// Increment slot for the next loop iteration
slot = slot
.get_next_slot(self.config.thread_count)
.expect("overflow in slot iteration");
}
// Explicitly consume tainted containers to prevent mistakes caused by using them later.
if initial_consensus_final_blocks.into_iter().next().is_some() {
panic!("remaining elements in consensus_final_blocks after slot sequencing");
}
if initial_blockclique.into_iter().next().is_some() {
panic!("remaining elements in blockclique after slot sequencing");
}
std::mem::drop(blocks_metadata);
// Cleanup the constructed sequence to remove older, executed CSS-final slots
self.cleanup_sequence();
}
/// Internal function allowing to get the latest slot we should execute at the current time.
/// This is useful to fill the sequencer with slots as they happen, even if there are no blocks there.
///
/// Note that this time cursor is shifted by `self.config.cursor_delay`
/// to avoid computing speculative slots that are too recent, and therefore subject to frequent re-writes.
fn get_time_cursor(&self) -> Slot {
let shifted_now = MassaTime::now().saturating_sub(self.config.cursor_delay);
get_latest_block_slot_at_timestamp(
self.config.thread_count,
self.config.t0,
self.config.genesis_timestamp,
shifted_now,
)
.expect("could not get latest block slot at shifted execution time")
.unwrap_or_else(|| Slot::new(self.config.last_start_period, 0))
}
/// Notify the sequencer of incoming changes: CSS-finalized blocks and changes in the blockclique.
/// This function is also called on time slots to ensure new slots are taken into account even if they don't contain a block.
///
/// # Arguments
/// * `new_consensus_final_blocks`: new CSS-finalized blocks
/// * `new_blockclique`: new blockclique (if changed since the last call to this method, otherwise None)
/// * `new_blocks_metadata`: metadata for blocks that have not been seen previously by the sequencer
pub fn update(
&mut self,
mut new_consensus_final_blocks: HashMap<Slot, BlockId>,
#[cfg_attr(feature = "slot-replayer", allow(unused_assignments))]
mut new_blockclique: Option<HashMap<Slot, BlockId>>,
mut new_blocks_metadata: PreHashMap<BlockId, ExecutionBlockMetadata>,
) {
// The slot-replay don't care about speculative execution. We clear
// them.
#[cfg(feature = "slot-replayer")]
{
new_blockclique = None;
}
// If the slot sequence is empty, initialize it by calling `Self::init` and quit.
// This happens on the first call to `Self::update` (see the doc of `Self::update`).
if self.sequence.is_empty() {
if !new_consensus_final_blocks.is_empty() {
self.init(
new_consensus_final_blocks,
new_blockclique.unwrap_or_default(),
new_blocks_metadata,
);
}
return;
}
// Update the list of latest CSS-final slots
for (s, _) in new_consensus_final_blocks.iter() {
if s.period > self.latest_consensus_final_slots[s.thread as usize].period {
self.latest_consensus_final_slots[s.thread as usize] = *s;
}
}
// Build the slot sequence:.
// For this, we build a new slot sequence (`new_sequence`) that replaces the old `self.slot_sequence`.
// For performance, we build the new sequence by recycling elements from the old `self.sequence`
// and gathering new ones from `new_consensus_final_blocks` and `new_blockclique`.
// Get earliest useful slot to start the new sequence from (eg. the earliest slot of the previous sequence)
let mut slot = self
.sequence
.front()
.expect("slot sequence should not be empty")
.slot;
// Get the latest useful slot until which we build the new sequence.
// It is chosen to be the max between:
// * the latest CSS-final slot
// * the latest blockclique slot
// * the latest slot of the previous sequence
let max_slot = std::cmp::max(
std::cmp::max(
*self
.latest_consensus_final_slots
.iter()
.max()
.expect("latest_consensus_final_slots is empty"),
new_blockclique
.as_ref()
.and_then(|bq| bq.keys().max().copied())
.unwrap_or_else(|| Slot::new(self.config.last_start_period, 0)),
),
self.sequence
.back()
.expect("slot sequence cannot be empty")
.slot,
);
// Preallocate the new sequence of slots
let new_seq_len = max_slot
.slots_since(&slot, self.config.thread_count)
.expect("error computing new sequence length")
.saturating_add(1);
let mut new_sequence: VecDeque<SlotInfo> = VecDeque::with_capacity(new_seq_len as usize);
// Mark that we are currently iterating over slots that are SCE-final.
// The very first slot of the sequence must be SCE-final,
// and as soon as we reach a slot that is not SCE-final,
// this variable is set to `false` and remains like this until the end of the loop.
let mut in_execution_finality = true;
// Loop over the slots to build the new sequence
while slot <= max_slot {
// The slot is now CSS-final if it is before or at the latest CSS-final slot in its own thread
let mut new_consensus_final =
slot <= self.latest_consensus_final_slots[slot.thread as usize];
// the slot S is also CSS-final if there is any CSS-final slot S' in any thread so that t(S') >= t(S) + t0
if !new_consensus_final {
new_consensus_final =
self.latest_consensus_final_slots
.iter()
.any(|consensus_final_slot| {
consensus_final_slot
.slots_since(&slot, self.config.thread_count)
.unwrap_or_default()
>= self.config.thread_count as u64
});
}
// Try to get a block at the current slot by consuming it from the new CSS-final blocks.
let new_consensus_final_block: Option<BlockId> =
new_consensus_final_blocks.remove(&slot);
// Check if we were notified of a blockclique change.
let blockclique_updated = new_blockclique.is_some();
// Try to get a block at the current slot by consuming it from the new blockclique (if any).
let new_blockclique_block = new_blockclique.as_mut().and_then(|bq| bq.remove(&slot));
// Pops out the current slot from the old sequence (if present)
let prev_item = self.sequence.pop_front();
if let Some(prev_info) = prev_item.as_ref() {
if prev_info.slot != slot {
panic!("slot sequencing mismatch");
}
}
// Generate one slot of the new sequence by calling the internal method `Self::sequence_build_step`.
// `seq_item` is the obtained slot.
// `seq_item_overwrites_history` is `true` only if the obtained slot overwrites (and changes) an existing speculative slot.
let (seq_item, seq_item_overwrites_history) = SlotSequencer::sequence_build_step(
slot,
prev_item,
new_consensus_final,
new_consensus_final_block,
blockclique_updated,
new_blockclique_block,
&mut new_blocks_metadata,
in_execution_finality,
);
// If the computed slot is not SCE-final => all subsequent slots are not SCE-final
in_execution_finality = in_execution_finality && seq_item.execution_final;
// Append the slot to the new sequence.
new_sequence.push_back(seq_item);
// If this slot is SCE-final => update the latest SCE-final slot
if in_execution_finality {
self.latest_execution_final_slot = slot;
}
// If the obtained slot overwrites history before the candidate execution cursor,
// roll back the candidate execution cursor to the slot just before the overwrite.
if seq_item_overwrites_history && self.latest_executed_candidate_slot >= slot {
self.latest_executed_candidate_slot = slot
.get_prev_slot(self.config.thread_count)
.expect("could not rollback speculative execution cursor");
}
// Increment slot for the next loop iteration.
slot = slot
.get_next_slot(self.config.thread_count)
.expect("overflow on slot iteration");
}
// Explicitly consume tainted containers to prevent mistakes caused by using them later.
if !self.sequence.is_empty() {
panic!("some items of the old slot sequence have been unexpectedly not processed");
}
if new_consensus_final_blocks.into_iter().next().is_some() {
panic!("remaining elements in new_consensus_final_blocks after slot sequencing");
}
if let Some(bq) = new_blockclique {
if !bq.is_empty() {
panic!("remaining elements in new_blockclique after slot sequencing");
}
}
std::mem::drop(new_blocks_metadata);
// Set the slot sequence to be the new sequence.
self.sequence = new_sequence;
// Cleanup the sequence
self.cleanup_sequence();
}
/// Internal method called by `Self::update` to construct one slot of the new slot sequence
/// by using info about newly CSS-finalized blocks, the new blockclique (if any) and the previous state of that slot.
///
/// # Arguments
/// * `slot`: the slot being constructed
/// * `prev_item`: the corresponding slot status from the old sequence, if any
/// * `new_consensus_final`: whether this slot was CSS-finalized
/// * `new_consensus_final_block`: newly CSS-finalized block at that slot, if any
/// * `blockclique_updated`: whether a new blockclique was provided when `Self::update` was called
/// * `new_blockclique_block`: block at that slot within the new blockclique, if any
/// * `new_blocks_metadata`: block metadata for execution
/// * `in_execution_finality`: whether the previous slot was SCE-final
///
/// # Returns
/// A pair (SlotInfo, truncate_history: bool) where truncate_history indicates that this slot changes the content of an existing candidate slot
#[allow(clippy::too_many_arguments)]
fn sequence_build_step(
slot: Slot,
prev_item: Option<SlotInfo>,
new_consensus_final: bool,
new_consensus_final_block: Option<BlockId>,
blockclique_updated: bool,
new_blockclique_block: Option<BlockId>,
new_blocks_metadata: &mut PreHashMap<BlockId, ExecutionBlockMetadata>,
in_execution_finality: bool,
) -> (SlotInfo, bool) {
// Match the slot state from the old sequence.
// Most old slot states can be partially or completely recycled for performance.
if let Some(mut prev_slot_info) = prev_item {
// The slot was already present in the old sequence.
// The slot was CSS-final
if prev_slot_info.consensus_final {
// This CSS-final slot is SCE-final if the previous one was SCE-final.
prev_slot_info.execution_final = in_execution_finality;
// Return the obtained slot.
return (prev_slot_info, false);
}
// The slot was not CSS-final and needs to become CSS-final
if !prev_slot_info.consensus_final && new_consensus_final {
// Check if the content of the existing slot matches the newly CSS-finalized one.
if prev_slot_info.get_block_id() == new_consensus_final_block.as_ref() {
// Contents match => mark the slot as CSS-final
prev_slot_info.consensus_final = true;
// This CSS-final slot is SCE-final if the previous slot was SCE-final
prev_slot_info.execution_final = in_execution_finality;
// Return the obtained slot.
return (prev_slot_info, false);
}
// Here we know that the newly CSS-finalized slot has different contents than it used to in its previously non-CSS-final state.
// Mark the slot as CSS-final
prev_slot_info.consensus_final = true;
// This CSS-final slot is SCE-final if the previous slot was SCE-final
prev_slot_info.execution_final = in_execution_finality;
// Overwrite the contents of the slot with the newly CSS-finalized block
prev_slot_info.content = new_consensus_final_block.map(|b_id| {
(
b_id,
// Can't recycle any old Storage because of the mismatch: get it from `new_blocks_metadata`.
new_blocks_metadata
.remove(&b_id)
.expect("new css final block metadata absent from new_blocks_metadata"),
)
});
// Return the computed slot state and signal history truncation at this slot.
return (prev_slot_info, true);
}
// Process blockclique.
// If there is no new blockclique, simply replicate the existing speculative slot state.
if !blockclique_updated {
return (prev_slot_info, false);
}
// There is a new blockclique: check whether the new slot content matches the old one
if new_blockclique_block.as_ref() == prev_slot_info.get_block_id() {
// Contents match => simply return the old slot state
return (prev_slot_info, false);
}
// Here we know that there is a new blockclique and that its contents mismatch the old ones at this slot.
// Overwrite the slot state contents.
prev_slot_info.content = new_blockclique_block.map(|b_id| {
(
b_id,
// Can't recycle any old metadata because of the mismatch: get it from `new_blocks_metadata`.
new_blocks_metadata.remove(&b_id).expect(
"new css blockclique block metadata absent from new_blocks_metadata",
),
)
});
// Return the computed slot state and signal history truncation a this slot.
return (prev_slot_info, true);
}
// This slot was not present in the old slot sequence.
// Check if the new slot is CSS-final.
if new_consensus_final {
// The slot was absent (or considered a miss) before.
// So, if there is a new block there, consider that it caused a mismatch at this slot.
let mismatch = new_consensus_final_block.is_some();
// Generate the new CSS-final slot state.
let slot_info = SlotInfo {
slot,
consensus_final: true,
execution_final: in_execution_finality, // This CSS-final slot is SCE-final if the previous slot was SCE-final
content: new_consensus_final_block.map(|b_id| {
// Get the newly CSS-finalized block at that slot, if any
(
b_id,
// Get the block Storage from `new_blocks_metadata` as this slot is new to the sequencer.
new_blocks_metadata
.remove(&b_id)
.expect("new css final block metadata absent from new_blocks_metadata"),
)
}),
};
// Return the newly created CSS-final slot.
return (slot_info, mismatch);
}
// Here we know that the slot was absent from the old sequence and that it is not CSS-final.
// The slot was absent (or considered a miss) before.
// So, if there is a new block there, consider that it caused a mismatch at this slot.
let mismatch = new_blockclique_block.is_some();
// Generate a new speculative slot state for that slot.
let slot_info = SlotInfo {
slot,
consensus_final: false,
execution_final: false,
content: new_blockclique_block.map(|b_id| {
(
b_id,
new_blocks_metadata.remove(&b_id).expect(
"new css blockclique block metadata absent from new_blocks_metadata",
),
)
}),
};
// Return the newly created speculative slot state.
(slot_info, mismatch)
}
/// Get the index of a slot in the sequence, if present, otherwise None
fn get_slot_index(&self, slot: &Slot) -> Option<usize> {
let first_slot = &self
.sequence
.front()
.expect("slot sequence should never be empty")
.slot;
if slot < first_slot {
return None; // underflow
}
let index: usize = slot
.slots_since(first_slot, self.config.thread_count)
.expect("could not compute slots_since first slot in sequence")
.try_into()
.expect("usize overflow in sequence index");
if index >= self.sequence.len() {
return None; // overflow
}
Some(index)
}
/// Gets an immutable reference to a SlotInfo, if any, otherwise None
fn get_slot(&self, slot: &Slot) -> Option<&SlotInfo> {
self.get_slot_index(slot)
.and_then(|idx| self.sequence.get(idx))
}
/// Returns true if there is a queued slot that needs to be executed now.
pub fn is_task_available(&self) -> bool {
// The sequence is empty => nothing to do.
if self.sequence.is_empty() {
return false;
}
// Check if the next SCE-final slot is available for execution
{
// Get the slot just after the last executed SCE-final slot
let next_execution_final_slot = self
.latest_executed_final_slot
.get_next_slot(self.config.thread_count)
.expect("overflow in slot iteration");
// Read whether that slot is present in the slot sequence and is marked as SCE-final.
let finalization_task_available = self
.get_slot(&next_execution_final_slot)
.map_or(false, |s_info| s_info.execution_final);
if finalization_task_available {
// A non-executed SCE-final slot is ready for execution.
return true;
}
}
// Check if the next candidate slot is available for execution.
#[cfg(not(feature = "slot-replayer"))]
// slot-replayer only replay final slot
{
// Get the slot just after the last executed candidate slot.
let next_candidate_slot = self
.latest_executed_candidate_slot
.get_next_slot(self.config.thread_count)
.expect("overflow in slot iteration");
// The candidate slot is considered ready for execution
// if it is later (or at) the current time cursor.
// In the case in which it is absent from the sequence,
// it will be considered a miss by run_task_with.
if self.get_time_cursor() >= next_candidate_slot {
// A non-executed candidate slot is ready for execution.
return true;
}
}
// There is nothing to execute.
false
}
/// Clean the slot sequence by removing slots that are not useful anymore.
/// The removed slots the ones that are strictly before the earliest executed CSS-final slot.
/// This function is called on `Self::init` to cleanup bootstrap artifacts,
/// and when a task is processed with `Self::run_task_with`.
fn cleanup_sequence(&mut self) {
// Compute the earliest still-useful slot as the earliest between:
// * the latest CSS-final slots
// * the latest SCE-final slot
// * the latest executed SCE-final slot
// * the latest executed candidate slot
let min_useful_slot = std::cmp::min(
std::cmp::min(
*self
.latest_consensus_final_slots
.iter()
.min()
.expect("latest_consensus_final_slots should not be empty"),
self.latest_execution_final_slot,
),
std::cmp::min(
self.latest_executed_final_slot,
self.latest_executed_candidate_slot,
),
);
// Pop slots from the front of the sequence as long as they are strictly before the earliest useful slot.
while let Some(slot_info) = self.sequence.front() {
if slot_info.slot >= min_useful_slot {
break;
}
self.sequence.pop_front();
}
}
/// If a slot is ready for execution, this method will mark it as executed and call the provided callback function on it for execution.
/// SCE-final slots are executed in priority over candidate slots.
///
/// # Arguments
/// * `callback`: callback function that executes the slot
/// * Callback arguments:
/// * a boolean indicating whether or not the slot is SCE-final
/// * a reference to the slot
/// * a reference to the block at that slot and its storage, if any (otherwise None)
/// * Callback return value: an arbitrary `T`
///
/// # Returns
/// An option that is `None` if there was no task to be executed,
/// or `Some(T)` where `T` is the value returned by the `callback` function otherwise.
pub fn run_task_with<F, T>(&mut self, callback: F) -> Option<T>
where
F: Fn(bool, &Slot, Option<&(BlockId, ExecutionBlockMetadata)>) -> T,
{
// The slot sequence is empty => nothing to do.
if self.sequence.is_empty() {
return None;
}
// High priority: execute the next SCE-final that is available for execution, if any.
{
// Get the slot just after the latest executed SCE-final slot.
let slot = self
.latest_executed_final_slot
.get_next_slot(self.config.thread_count)
.expect("overflow in slot iteration");
// Check whether that slot is in the sequence and marked as SCE-final.
if let Some(SlotInfo {
execution_final,
content,
..
}) = self.get_slot(&slot)
{
if *execution_final {
// There is an SCE-final slot ready for execution.
// Call the callback function to execute the slot.
let res = Some(callback(true, &slot, content.as_ref()));
// Update the SCE-final execution cursor.
self.latest_executed_final_slot = slot;
// If the speculative execution cursor is late on the SCE-final one, make it catch up.
self.latest_executed_candidate_slot = std::cmp::max(
self.latest_executed_candidate_slot,
self.latest_executed_final_slot,
);
// Clean the sequence from the executed CSS-final slot if it is not useful anymore.
self.cleanup_sequence();
// Return `Some(result of the callback)`.
return res;
}
}
}
// Here we know that there are no SCE-final slots to execute.
// Low priority: execute the next candidate slot that is available for execution, if any.
#[cfg(not(feature = "slot-replayer"))]
// slot-replayer does not care about spectulative execution
{
// Get the slot just after the latest executed speculative slot.
let slot = self
.latest_executed_candidate_slot
.get_next_slot(self.config.thread_count)
.expect("overflow in slot iteration");
// Check if that slot is before (or equal to) the time cursor, and available in the sequence.
if self.get_time_cursor() >= slot {
// The slot is ready for speculative execution.
// Consider it a miss if it is absent from the sequence.
let content = self.get_slot(&slot).and_then(|nfo| nfo.content.as_ref());
// Call the `callback` function to execute the slot.
let res = Some(callback(false, &slot, content));
// Update the latest executed candidate slot cursor.
self.latest_executed_candidate_slot = slot;
// Return `Some(result of the callback)`.
return res;
}
}
// No slot was available for execution.
None
}
/// Gets the instant of the slot just after the latest slot in the sequence.
/// Note that `config.cursor_delay` is taken into account.
pub fn get_next_slot_deadline(&self) -> MassaTime {
// The slot sequence is empty.
// This means that we are still waiting for `Self::update` to be called for the first time.
// To avoid CPU-intensive loops upstream, just register a wake-up after a single slot delay (t0/T).
if self.sequence.is_empty() {
return MassaTime::now().saturating_add(
self.config
.t0
.checked_div_u64(self.config.thread_count as u64)
.unwrap(),
);
}
// Compute the next slot after the current time cursor.
let next_slot = self
.get_time_cursor()
.get_next_slot(self.config.thread_count)
.expect("slot overflow in slot deadline computation");
// Return the timestamp of that slot, shifted by the cursor delay.
get_block_slot_timestamp(
self.config.thread_count,
self.config.t0,
self.config.genesis_timestamp,
next_slot,
)
.expect("could not compute slot timestamp")
.saturating_add(self.config.cursor_delay)
}
}